The work began with a manuscript in which the flow and functions of all the different stages of the work were written. The perspective was then made into a narrative and the dialogues were made to fit the supervisor’s tone. The work steps included player-activating tests and actions to move the story forward. Once the script was complete and broken down into clear sections, it was time to start creating the sections in the virtual world in Unity.
Making of the game started with creating one section at a time, allowing the plot to be built forward in small steps, which at the end make up the whole story. To make it easier to visualize the different phases, we decided to make storyboards to clarify what we were supposed to code and to help to see the common goal.
The storyboards are quickly done and seem jagged, but they make it immensely easier to spot problem-areas and perceive the whole picture. Below you can see the storyboard which goes through the drilling phase.