How do we proceed in the game design processes in the Migael project? Where do the ideas and inspirations arise, and how do we implement them into real game exercises? Read the blog about the game design processes of the fourth exercise.
In the vlog Elina Männikkö (project engineer) and Tuuli Nivala (project planner) from FrostBit visited the mining area of Sodankylä's Mantovaara, where they got introduced with mining actions for the fourth exercise of the Migael project.
In March 2020, a group of construction and engineering students tested the Charging/Blasting exercise in action for the first time. With the feedback from the test day, the game was developed further.