Due to the versatility of the topic and partly the fragmentation of the required elements, for the fourth exercise we chose as the implementation method a Desktop PC-game, which means a game played on a computer, mouse and keyboard. The previous exercises have been implemented using virtual reality (VR) technologies, but in the fourth game exercise, the more classic PC-game offers more opportunities to establish the necessary game elements for the topic: this game goes beyond just observing things, and the player gets to play in a storytelling-enriched game environment.
This game exercise is also known as a serious game, which means a game which main purpose is not so much entertainment, but to usually learn something. In the October workshop, game elements were designed for the objects / objects which needed to be included; this consists of both correct and incorrect measures. In planning and designing, it is therefore important to think that the things to be taught in the game should be learned while playing. The implementation of educational game elements should be interesting, educational, but also fun and inspiring: for this, the serious game should have a reward system that keeps the player motivated to keep playing, but at the same time able to follow the player’s own progress in the game.
The fourth exercise “pre- and post-blast safety measures” will thus be implemented as an inspiring mining serious game to be released in 2021. Follow the progress of the project and the process of the rest of the game scenarios on the migael.fi website!